Development of Learning Media Development of Digital Comic Learning Media for Class IV Students in Pati District
DOI:
https://doi.org/10.53797/icccmjssh.v5i2.9.2026Keywords:
Learning Media, Digital Comics, IPASAbstract
Based on observations conducted by researchers with fourth-grade teachers within the scope of Dabin III Pati Regency, the use of media in science learning is still considered suboptimal, as seen from the low percentage of science learning outcomes. Therefore, it is necessary to develop learning media. This study aims to analyze needs, describe the development design, prove the feasibility, and demonstrate the effectiveness of digital science comic media for fourth-grade elementary school students in Pati District, Pati Regency. This research is a Research and Development (R&D) study using the Borg and Gall model development method. The aim is to develop digital science comic learning media by considering three quality aspects: validity, practicality, and effectiveness. Qualitative data collection techniques include documentation, interviews, and observation, while quantitative data collection techniques include tests and questionnaires. Data analysis includes initial data before the study, product development process data, product feasibility data, and data on the effectiveness of the digital comic learning media. The study population was all fourth-grade students of SDN Pati Kidul 01 in January 2024.
The stages in media development consist of: 1) Exploring local wisdom in science material; 2) Determining characters and characteristics; 3) Arrange the comic dialogue/storyline according to the material; 4) Enter the Canva application/web; 5) Design the digital comic with the help of the Canva application according to the storyline that has been created; 6) The digital comic that has been in Canva format is downloaded in PDF format. After the Canva-based digital comic is completed, the next stage is validation which consists of validation from language, material, and media experts to provide assessments and input in the form of criticism and suggestions for the media. Furthermore, the overall average score of validation from language, material, and media experts was 3.31, 3.48, and 3.39, all three of which are included in the "Very Feasible" criteria. Feasibility is also supported by the results of the student and teacher response questionnaire which showed an average score of 3.31 and 3.25 with the "Very Good" and "Good" criteria.
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