RAHMAWATI, S.; RUSSANTI, I. . Innovating Fashion Design Learning Through "Blossomara" Game on Scratch as an Educational Medium for Indonesian Tropical Flora. ICCCM Journal of Social Sciences and Humanities , [S. l.], v. 5, n. 4, p. 103–114, 2026. DOI: 10.53797/icccmjssh.v5i4.16.2026. Disponível em: https://www.ejicccm.com/index.php/icccmjssh/article/view/406. Acesso em: 3 jul. 2026.